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아두이노용 방석 센서 쉴드

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본 제품은 '아두이노용 32채널 쉴드'와 동일한 제품입니다.


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예제) 압력 센서32개의 측정값을 시리얼 포트로 출력.

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int En0 = 7;  //  Low enabled
int En1 = 6;  //  Low enabled
 
 
int S0  = 5;
int S1  = 4;
int S2  = 3;
int S3  = 2;
 
 
int SIG_pin = A3; // Arduino ProMicro : A3, Arduino Nano : A7
 
 
void setup() {
  Serial.begin(115200);
  pinMode(En0, OUTPUT);
  pinMode(En1, OUTPUT);
 
  pinMode(S0, OUTPUT);
  pinMode(S1, OUTPUT);
  pinMode(S2, OUTPUT);
  pinMode(S3, OUTPUT);
 
}
 
void loop() {
 
 
  for(int i = 0; i < 32; i ++){
 
    Serial.print(readMux(i));
 
    Serial.print(" / ");   
    delay(1);
Serial.print(" "); 
 
  }
Serial.println(" "); 
  
 
 delay(100);
}
 
 
int readMux(int channel){
  int controlPin[] = {S0,S1,S2,S3,En0,En1};
 
  int muxChannel[32][6]={
    {0,0,0,0,0,1}, //channel 0
    {0,0,0,1,0,1}, //channel 1
    {0,0,1,0,0,1}, //channel 2
    {0,0,1,1,0,1}, //channel 3
    {0,1,0,0,0,1}, //channel 4
    {0,1,0,1,0,1}, //channel 5
    {0,1,1,0,0,1}, //channel 6
    {0,1,1,1,0,1}, //channel 7
    {1,0,0,0,0,1}, //channel 8
    {1,0,0,1,0,1}, //channel 9
    {1,0,1,0,0,1}, //channel 10
    {1,0,1,1,0,1}, //channel 11
    {1,1,0,0,0,1}, //channel 12
    {1,1,0,1,0,1}, //channel 13
    {1,1,1,0,0,1}, //channel 14
    {1,1,1,1,0,1}, //channel 15
    {0,0,0,0,1,0}, //channel 16
    {0,0,0,1,1,0}, //channel 17
    {0,0,1,0,1,0}, //channel 18
    {0,0,1,1,1,0}, //channel 19
    {0,1,0,0,1,0}, //channel 20
    {0,1,0,1,1,0}, //channel 21
    {0,1,1,0,1,0}, //channel 22
    {0,1,1,1,1,0}, //channel 23
    {1,0,0,0,1,0}, //channel 24
    {1,0,0,1,1,0}, //channel 25
    {1,0,1,0,1,0}, //channel 26
    {1,0,1,1,1,0}, //channel 27
    {1,1,0,0,1,0}, //channel 28
    {1,1,0,1,1,0}, //channel 29
    {1,1,1,0,1,0}, //channel 30
    {1,1,1,1,1,0}  //channel 31
  };
 
  //loop through the 6 sig
  for(int i = 0; i < 6; i ++){
    digitalWrite(controlPin[i], muxChannel[channel][i]);
  }
 
  //read the value at the SIG pin
  int val = analogRead(SIG_pin);
 
  //return the value
  return val;
}
cs



예제) 키보드 매핑 - 방석 센서의 측정값에 따라 전후좌우 버튼이 눌리도록 설정됨.
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//  방석 센서 키패드 Ver 180712
//  기술 문의 : sales@mdex.co.kr , 마블덱스
//  방석 센서를 깔고 앉아서 전후좌우로 움직이면, 키보드 이벤트를 발생시킵니다.
//  설정 1, 2를 변경해서 바로 원하는 동작을 만들어보세요.
 
#include "Keyboard.h"
 
 
//----------------------------------------------
//  설정 1 - 키맵) 방향키
char KEY_MAP_row_1st   = KEY_UP_ARROW;    // ↑
char KEY_MAP_row_3rd   = KEY_DOWN_ARROW;  // ↓
char KEY_MAP_COP_left  = KEY_LEFT_ARROW;  // ←
char KEY_MAP_COP_right = KEY_RIGHT_ARROW; // →
 
//----------------------------------------------
// 설정 2 - 키맵) FPS 슈팅 게임용
//char KEY_MAP_row_1st   = 'w';
//char KEY_MAP_row_3rd   = 's';
//char KEY_MAP_COP_left  = 'a';
//char KEY_MAP_COP_right = 'd';
 
//  특수키:  https://www.arduino.cc/reference/en/language/functions/usb/keyboard/keyboardmodifiers/
//  일반 문자 : http://www.asciitable.com/ 
 
//----------------------------------------------
//  설정 - 키이벤트를 발생하는 문턱값. 무게중심의 좌표값. (범위 : -1.0 ~ 1.0)
//        문턱값을 넘기면 키가 눌리게 됨. 0 에 가까울수록 민감하게 동작.
const float THRESHOLD_COP_forth   = 0.3;    // 앞 쏠림. Y가 이 값보다 커야 키이벤트 발생.
const float THRESHOLD_COP_back    = -0.85;  // 뒤 쏠림. Y가 이 값보다 작아야 키이벤트 발생.
const float THRESHOLD_COP_left    = -0.22;  // 좌 쏠림. X가 이 값보다 작아야 키이벤트 발생.
const float THRESHOLD_COP_right   = 0.22;   // 우 쏠림. X가 이 값보다 커야 키이벤트 발생.
 
//----------------------------------------------
//  무효 판정 문턱값. 측정값이 아래 문턱값보다 낮으면 무시함.
const int THRESHOLD_SUM_row_1st   = 60;   // 1st row, front row
const int THRESHOLD_SUM_row_3rd   = 60;   // 3rd row, back row
const int THRESHOLD_SUM_row_2nd   = 105;  // 2nd row, left and right
const int THRESHOLD_SUM_VERT      = 60// SUM? PRESSURE?
 
//----------------------------------------------
//  상수 - 방석의 셀 개수
const int CONST_SEAT_CELL_NUM_TOTAL = 31// Total number of sensor cells = 31.
const int CONST_SEAT_CELL_NUM_ROW_1ST = 6;
const int CONST_SEAT_CELL_NUM_ROW_2ND = 15;
const int CONST_SEAT_CELL_NUM_ROW_3RD = 10;
 
 
 
//----------------------------------------------
//  변수
int adc_value[32]; // 센서 측정값 버퍼
bool is_key_pressed[256];  // 특정 키가 눌렸는지를 기록.
 
//----------------------------------------------
//  하드웨어 핀
int En0 = 7;  //  4 to 16 decoder 0, Low enabled
int En1 = 6;  //  4 to 16 decoder 1, Low enabled
 
int S0  = 5;
int S1  = 4;
int S2  = 3;
int S3  = 2;
int SIG_pin = A3; // common output of two decoder
 
 
void setup() {
  Serial.begin(115200);
  pinMode(En0, OUTPUT);
  pinMode(En1, OUTPUT);
 
  pinMode(S0, OUTPUT);
  pinMode(S1, OUTPUT);
  pinMode(S2, OUTPUT);
  pinMode(S3, OUTPUT);
 
  ResetKeyboardLog();
  Keyboard.begin();
  Keyboard.releaseAll();
}
 
void loop() {
   // Read 32 sensor cells.
  for(int i = 0 ; i < 32 ; i++){
    adc_value[i] = readMux(i);
  }
 
  /*
   *    방석 센서의 번호. 센서는 총 31개가 가로로 3줄로 배열되어 있습니다.
   *    아래 그림은 adc_value에 담긴 측정값이 어느 위치의 센서값인지를 설명합니다.
   *    예를 들어 adc_value[14]는 1번째 줄의 3번째 센서의 측정값입니다. 
   *    adc_value[2]는 3번째 줄의 3번째 센서의 측정값입니다.
   *  1st row (6 cells):                       10, 12, 14, 16, 18, 20
   *  2nd row (15 cells) :   5, 6, 7, 8, 9, 11, 13, 15(center), 17, 19, 21, 22, 23, 24, 25
   *  3rd row (10 cells) :                 0, 1, 2, 3, 4, 26, 27, 28, 29, 30
   * 
   * 무게 중심의 X 좌표는 2번 줄의 측정값으로 계산합니다.
   * 무게 중심의 Y 좌표는 1, 3번 줄의 측정값으로 계산합니다.
   */
 //---------------------------------------------------------
 //     1, 3번 줄의 측정값으로 무게 중심의 Y 좌표 계산하기
 //---------------------------------------------------------
  int sum_row_1st = adc_value[10]+adc_value[12]+adc_value[14]+adc_value[16]+adc_value[18]+adc_value[20];
 
  int sum_row_3rd =   adc_value[0]+adc_value[1]+adc_value[2]+adc_value[3]+adc_value[4]
                    +adc_value[26]+adc_value[27]+adc_value[28]+adc_value[29]+adc_value[30];
 
  int sum_vertical = sum_row_1st + sum_row_3rd;
 
  double avg_row_1st = sum_row_1st / CONST_SEAT_CELL_NUM_ROW_1ST;
  double avg_row_3rd = sum_row_3rd / CONST_SEAT_CELL_NUM_ROW_3RD;
 
  //  무게 중심의 Y 좌표 계산
  float cop_vertical = 0.0;
  if0 < sum_vertical) {
    cop_vertical = (avg_row_1st * (1+ avg_row_3rd * (-1)) / (avg_row_1st + avg_row_3rd);
  }
 
  //  키 이벤트 발생 - 앞 쏠림, 뒤 쏠림
  if( sum_vertical < THRESHOLD_SUM_VERT) {
    KEY_Release(KEY_MAP_row_1st);
    KEY_Release(KEY_MAP_row_3rd);
  }
  else {
    if(THRESHOLD_COP_forth < cop_vertical) {
      KEY_Release(KEY_MAP_row_3rd);
      KEY_Press(KEY_MAP_row_1st);
    }
    else if(cop_vertical < THRESHOLD_COP_back) {
      KEY_Release(KEY_MAP_row_1st);
      KEY_Press(KEY_MAP_row_3rd);
    }
    else {
      KEY_Release(KEY_MAP_row_1st);
      KEY_Release(KEY_MAP_row_3rd);
    }
  }
 
 //---------------------------------------------------------
 //     2번 줄의 측정값으로 무게 중심의 X 좌표 계산하기
 //---------------------------------------------------------
  int sum_row_2nd =  adc_value[5]+adc_value[6]+adc_value[7]+adc_value[8]+adc_value[9]
                    +adc_value[11]+adc_value[13]+adc_value[15]+adc_value[17]+adc_value[19]
                    +adc_value[21]+adc_value[22]+adc_value[23]+adc_value[24]+adc_value[25];
 
  //  센서 2 번째 줄의 15개 센서의 측정값에 위치별 가중치(-7~7))를 부여하여 더합니다. 
  //  그것을 7로 나눠서 좌표 범위를 -1~1 로 한정합니다.
  int sum_wp_horizon = (  (-7)*adc_value[5]+(-6)*adc_value[6]+(-5)*adc_value[7]
                          +(-4)*adc_value[8]+(-3)*adc_value[9]+(-2)*adc_value[11]
                          +(-1)*adc_value[13]+(0)*adc_value[15]
                          +(1)*adc_value[17]+(2)*adc_value[19]+(3)*adc_value[21]
                          +(4)*adc_value[22]+(5)*adc_value[23]+(6)*adc_value[24]
                          +(7)*adc_value[25] ) / 7.0// divide 7.0 ==> unitize. (-7.0~7.0)
 
  float cop_horizon = 0.0;
  //  무게 중심의 X 좌표 계산
  if(0 < sum_row_2nd) {
    cop_horizon = sum_wp_horizon / (double)sum_row_2nd;
  }
 
  //  키 이벤트 발생 - 좌 쏠림, 우 쏠림
  if(sum_row_2nd < THRESHOLD_SUM_row_2nd) {
    KEY_Release(KEY_MAP_COP_right);
    KEY_Release(KEY_MAP_COP_left);
  }
  else {
    //  press left
    if(cop_horizon < THRESHOLD_COP_left) {
      KEY_Release(KEY_MAP_COP_right);
      KEY_Press(KEY_MAP_COP_left);
    }
    //  press right
    else if(THRESHOLD_COP_right < cop_horizon) {
      KEY_Release(KEY_MAP_COP_left);
      KEY_Press(KEY_MAP_COP_right);  
    }
    //  release left, right
    else {
      KEY_Release(KEY_MAP_COP_right);
      KEY_Release(KEY_MAP_COP_left);
    }
  }
 
  //  무게 중심 계산값을 출력하여 확인하기.
  //  Print_XY(cop_horizon, cop_vertical);  
  
  delay(10);//delay
}
 
int readMux(int channel){
  int controlPin[] = {S0,S1,S2,S3,En0,En1};
 
  int muxChannel[32][6]={
    {0,0,0,0,0,1}, //channel 0
    {0,0,0,1,0,1}, //channel 1
    {0,0,1,0,0,1}, //channel 2
    {0,0,1,1,0,1}, //channel 3
    {0,1,0,0,0,1}, //channel 4
    {0,1,0,1,0,1}, //channel 5
    {0,1,1,0,0,1}, //channel 6
    {0,1,1,1,0,1}, //channel 7
    {1,0,0,0,0,1}, //channel 8
    {1,0,0,1,0,1}, //channel 9
    {1,0,1,0,0,1}, //channel 10
    {1,0,1,1,0,1}, //channel 11
    {1,1,0,0,0,1}, //channel 12
    {1,1,0,1,0,1}, //channel 13
    {1,1,1,0,0,1}, //channel 14
    {1,1,1,1,0,1}, //channel 15
    {0,0,0,0,1,0}, //channel 16
    {0,0,0,1,1,0}, //channel 17
    {0,0,1,0,1,0}, //channel 18
    {0,0,1,1,1,0}, //channel 19
    {0,1,0,0,1,0}, //channel 20
    {0,1,0,1,1,0}, //channel 21
    {0,1,1,0,1,0}, //channel 22
    {0,1,1,1,1,0}, //channel 23
    {1,0,0,0,1,0}, //channel 24
    {1,0,0,1,1,0}, //channel 25
    {1,0,1,0,1,0}, //channel 26
    {1,0,1,1,1,0}, //channel 27
    {1,1,0,0,1,0}, //channel 28
    {1,1,0,1,1,0}, //channel 29
    {1,1,1,0,1,0}, //channel 30
    {1,1,1,1,1,0}  //channel 31
  };
 
  //loop through the 6 sig (muxChannel has 6 values)
  for(int i = 0; i < 6; i ++){
    digitalWrite(controlPin[i], muxChannel[channel][i]);
  }
 
  //read the value at the SIG pin
  int val = analogRead(SIG_pin);
 
  return val;
}
 
void Print_XY(float x, float y) {
  Serial.print("x= ");
  Serial.print(x);
  Serial.print(", y= ");
  Serial.println(y);  
}
 
void ResetKeyboardLog(){
  memset(is_key_pressed, false256);
}
 
void  KEY_Press(byte key_index) {
  if(is_key_pressed[key_index] == false) {
      Keyboard.press(key_index);
      is_key_pressed[key_index] = true;
  }
}
 
void KEY_Release(byte key_index){
    Keyboard.release(key_index);
    is_key_pressed[key_index] = false;
}
 
cs




Product Details
Product 아두이노용 방석 센서 쉴드
Manufacturer Self-production
Country Republic of Korea
Price $9.43
Code P00000DW
Domestic / International Shipping oversea delivery
Payment for Shipping Parcel Service
Shipping (Charge) International Shipping Fee
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